Upon settling on our final idea, in hosting an exhibition which would showcase Coventry’s Past Present and Future, this gave us a chance to go over our elements (including those already in motion, such as VR).
The list below includes all our elements, which have been further analysed and placed side to side with ‘audience engagement’, in order to demonstrate how we’d engage with the public and why.
Coventry: Past, Present and Future
Our Elements
- 360 VR Experience
An innovative experience where virtual reality immerses with Coventry. Get ready to witness Coventry up close and personal, as you get taken on a journey through 3 main places within Coventry including Coventry Cathedral, Coombe Abbey and the Transport Museum. Which place will you pick first to visit?
Public Engagement strategy: Various members of the public can navigate around each place, moving the cursor to various ends of the screen, to bring the image(s) to life in virtual reality.
Promotion: “Get ready to witness the beautiful lakes of Coombe Abbey and the history of the transport museum itself.”
2) “Take a chance”: Envelope cards
- Small cards of paper (multi-coloured) placed in different envelopes prompting various activities. For example “Take a chance on…Horse Riding” (you can horse ride here:______)- Include link as QR code plus make links local to Coventry.
Public Engagement strategy: In terms of this particular element, later titled “Balloon Buster”, we made sure to hone in on the way in which we’d present it. Thus deciding to later change up the element, via my suggestion to include all ‘activities’ (in and around the midlands) as QR codes which the members of the public would scan with a simple QR reader to see which activity they’d be able to “Take a chance” on. Thus not only providing the members of the public with something new to do, but also giving them a chance to interact with others during the balloon busters as they’d each pick one balloon (which they’d take home or pop there and then). Furthermore in terms of the results, we’d also encourage members of the public to share out their ‘reactions’ or outcome of the activity through a short video or even photo (to capture the moment), with the hashtag #MyCoventry, where we’d be able to see each ‘response reaction’ from the different activities which we’d attached to the QR codes. Therefore adding to public engagement, interaction and even response, through the use of social mediums (such as twitter) plus scanning technology (such as QR codes), aiding each activity delivery (i.e at a discounted price, through Groupon/national, local activity offers).
3) VHS 90’s footage (challenge)
Following particular subject (i.e Michael) through Coventry, as he shows us round his ‘Coventry’ further prompted my interactive actions and decisions appearing on screen or possible quiz questions (appearing after video).
Public Engagement strategy:
A short quiz for the public of Coventry to take part in, after watching a short video (filmed in the style of VHS footage, acting as our ‘past’ element due to this reason). They’d be quizzed on what they’d be seeing and so forth.
Furthermore upon answering each question right, they’d be even more likely to win the overall competition, which in this case would be a free VR headset (worth £30). As this activity would be our most engaging one (in terms of bringing the public together), we would say that the quiz and also the notion of working towards a ‘prize’ really drew our audience in, as they were very excited and engaged to take part. However, for next time (upon receiving feedback in our post-survey, we’d be sure to add more questions to the quiz and change the intensity level). We’d also thinking about creating other videos (in the same style) with different characters (from different backgrounds) further promoting the diverse cultures within Coventry and branching out to even more members of the public in this way, as we could include various signs and ‘easter eggs’ of that particular during the video(s), thus encapsulating our audience directly in this way, paying homage to them and celebrating the community even more.
4) IDrawCoventry or “Free Draw”: Involving a long piece of A3 paper being spread around the whole venue (Tin Arts), with different neon pens being placed around for all to draw on paper, adding to audience engagement etc.
Public Engagement strategy:
For this element, we aimed to encourage creativity and even spontaneity. As we’d market element as “a chance to let your creativity run wild”. Further offering possible suggestions of what to draw where assistance was required, otherwise making sure all pens were distributed evenly. Further checking up on illustrations and witnessing creativity and it’s finest as we’d be giving the public a blank canvas to draw, doodle and do much more with a simple piece of paper and pen.
5) I-Coventry Travel
Possibly pin-point places you’d like to go or even write postcards to your future self within that place, after possibly being “Sent2Coventry” fitting with title. Also, accumulate blue tack and other necessary props where needed.
“You know the envelope, card and map I sent you, how about we ask people to write a letter to the people of Coventry of the past and submit it in a box or something?”
–Zynab (team member)
Public Engagement strategy:
For me, this element went through the most changes, as it had been brought over from our first main idea (Around the world, see blog post here:260MC Part 2: Initial Idea (Around the World). However, in terms of its popularity it certainly sparked a cord with the general public, as many liked how they could create their own postcards to their future self and even include the address (of where they’d see themselves in 10 years or so). Furthermore, I liked how my team member had created the postcards, as she’d included enough writing space, well-constructed imagery and much more within this element, furthermore being proactive in bringing the element over from our first main idea rather than disregarding it.
Conclusion (including short reflection)
Upon reflection, after completing our exhibition, it’s clear that many elements needed a lot more work and even promotion, to draw out their messages and even reason(s) for engaging the public. One main highlight, however, would be the VHS challenge, as this would probably be our most interactive activity. Considering that we set up (in advance) a short quiz for the public of Coventry to take part in, after watching a short video (filmed in the style of VHS footage, acting as our ‘past’ element due to this reason). We also found that many liked this element, as it was intriguing and innovative in terms of encapsulating someone’s journey around Coventry, in order to be quizzed on what they’d be seeing and so forth. One other main attraction of this activity would also have to be that it had a prize incentive, this being a free VR headset with a retail price of £30. Thus certainly engaged and thrilled various members of the public as they tried their hand at winning the headset/attempting the quiz.